But rest assured that we’re still around, we’re reading your feedback, and Antibirth most definitely isn’t dead. Here’s some footage of it in action.Īnd that’s it for now! There is still much more to talk about and I’m hoping to be able to disclose some more info within the next few months. This one was planned a long time ago but never made it into the initial release. And some more stuff we can’t talk about yet.Īnd here’s a little spoiler for one of the upcoming items.Starting room hints that actually show you the controls.An extra compact version of the item tracker which can display four times as many items!.Some quality of life changes from Afterbirth such as the interaction between the Tick and the Match Stick, shorter bomb fuse times, and being able to see your character’s current progression in the pause menu.A lot of rebalancing as well, such as fairer boss patterns and room layouts.A lot of fixes for all currently known bugs (such as fighting a certain boss in Basement 1, resuming a co-op run, or crashes caused by the Red Key).Here’s some of the stuff you can expect to see in the next update: Lots of things have happened this year, (some which I’m not allowed to talk about yet), and what was supposed to be a small update with bug fixes has turned into something a little bit bigger. Just hang in there, and again thank you so much for your patience and support. But there have been a few big things happening lately, so if you liked Antibirth, next year is going to be a good one! I’m amazed that some of you guys are still enjoying Antibirth to this day and while I wish we could provide something more substantial to justify the long wait, this is all we can do for now. On top of that, many synergies have been added, some of which can be seen below: All of the 5 missing challenges will be playable.8 new enemies, 2 new bosses and a few tweaks to existing ones to make them fairer.18 new items, including a few which were planned for the initial release but didn’t make it in time.That said, we have some actual numbers now! I really wish we could release it earlier, but there is still a lot of work left to do and we can no longer afford to focus all of our efforts on it. By doing so the character gains a stationary Mom's Knife behind the player that they cannot control, but acts like it nonetheless.Has it really been a whole year? Today marks the first anniversary of the release of Antibirth, and while I can’t bring you an update yet, I do have some more stuff to show.įirst of all, the update is planned for late February-early March. The player turns into the Yes, Mother? transformation by picking up at least three mom related items. This increases your damage, speed, and spawns a random pill upon transforming. The player turns into the Spun transformation when they collect at least three syringe related items. When transformed, the Seraphim transformation grants you flight and 3 soul hearts. The player turns into the Seraphim transformation by collecting at least three holy items. When transformed, destroying poop heals you by half a heart. The player turns into the Oh Crap transformation by collecting three specific poop related items. When transformed, the Leviathan grants flight and 2 black hearts. The player turns into the Leviathan transformation by picking up at least three demonic items. The effect that comes with this transformation is a health upgrade. The player turns into the Fun Guy transformation when they picks up at least three mushroom related items. When they do so, they gain two tumors on the sides of their face that shoot out diagonally along with the player, essentially giving you three tears to fire at a cost of a damage down and a slight tea The items are as follow: ![]() ![]() The player turns into the Conjoined transformation by collecting three various familiar items. The effect you gain for doing so is you leave a green trail of poisonous creep. The player turns into Bob by picking up at least three Bob-related items and IPECAC.
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